陈沭聿 发表于 2023-3-19 10:31:30

陈沭聿———贪吃蛇

import pygame
import sys
import random
from pygame.locals import *

pygame.init()
DISPLAY = pygame.display.set_mode((800, 800))
pygame.display.set_caption('贪吃蛇')



FPSCLOCK = pygame.time.Clock()
WHITE = pygame.Color(225, 225, 225)
COLORS =[(236,113,95),(243,168,60),(182,218,228),(128,128,128),(246,210,210),(225,225,100)]
x_1 =
y_1 =

snake_Head =
snake_Body = [, , ]
direction = "right"
changeDirection = direction
food_Postion =
food_Total = 1

def drawSnake(snake_Body):
    for i in snake_Body:
      pygame.draw.rect(DISPLAY, random.choice(COLORS), Rect(i, i, 20, 20))

def drawFood(food_Postion):
    pygame.draw.rect(DISPLAY, random.choice(COLORS), Rect(
      food_Postion, food_Postion, 20, 20))
   
def gameover():
    pygame.quit()
    sys.exit()

game_flag = True
while game_flag:   
    DISPLAY.fill(WHITE)   
    drawSnake(snake_Body)   
    drawFood(food_Postion)   
    game_speed = 1+len(snake_Body)//3   
    pygame.display.flip()
    FPSCLOCK.tick(game_speed)
    for event in pygame.event.get():
      if event.type == QUIT:
            pygame.quit()
            sys.exit()

      elif event.type == KEYDOWN:
            if event.key == K_RIGHT or event.key == K_d:
                changeDirection = 'right'
            if event.key == K_LEFT or event.key == K_a:
                changeDirection = 'left'
            if event.key == K_UP or event.key == K_w:
                changeDirection = 'up'
            if event.key == K_DOWN or event.key == K_s:
                changeDirection = 'down'
            if event.key == KSCAN_ESCAPE:
                pygame.event.post(pygame.event.Event(QUIT))

   
    if changeDirection == 'right' and not direction == 'left':
      direction = changeDirection
    if changeDirection == 'left' and not direction == 'right':
      direction = changeDirection
    if changeDirection == 'up' and not direction == 'down':
      direction = changeDirection
    if changeDirection == 'down' and not direction == 'up':
      direction = changeDirection

    if direction == 'right':
      snake_Head += 20
    if direction == 'left':
      snake_Head -= 20
    if direction == 'up':
      snake_Head -= 20
    if direction == 'down':
      snake_Head += 20
   
    snake_Body.insert(0, list(snake_Head))

    if snake_Head == food_Postion and snake_Head == food_Postion:
      food_Total = 0
      
    else:
      snake_Body.pop()

    if food_Total == 0:
      x = random.randrange(1, 100)
      y = random.randrange(1, 100)
      food_Postion =
      food_Total = 1

    if snake_Head > 800 or snake_Head < 0:

      gameover()
    elif snake_Head > 800 or snake_Head < 0:
      gameover()

    for body in snake_Body:
      if snake_Head == body and snake_Head == body:
            gameover()
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