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真男人就上一百层(动态平台)

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发表于 2025-6-28 15:15:02 | 显示全部楼层 |阅读模式
[Python] 纯文本查看 复制代码
import pygame
import sys
import random

# 初始化 Pygame
pygame.init()

# 屏幕大小
WIDTH, HEIGHT = 400, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("真男人就上一百层(动态平台)")

# 颜色
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)

# 参数
PLAYER_WIDTH, PLAYER_HEIGHT = 30, 30
PLATFORM_WIDTH, PLATFORM_HEIGHT = 80, 10
PLATFORM_COUNT = 23 # 平台数量
PLATFORM_FALL_SPEED = 23 # 平台下落速度

# FPS
clock = pygame.time.Clock()
FPS = 60

# 玩家类


class Player(pygame.sprite.Sprite):
    def __init__(self):
        super().__init__()
        self.image = pygame.Surface((PLAYER_WIDTH, PLAYER_HEIGHT))
        self.image.fill(RED)
        self.rect = self.image.get_rect()
        self.rect.center = (WIDTH // 2, HEIGHT - 70)
        self.speed_x = 0
        self.speed_y = 0
        self.gravity = 0.5

    def update(self):
        self.speed_y += self.gravity
        self.rect.x += self.speed_x
        self.rect.y += self.speed_y

        # 防止玩家移出屏幕左右
        if self.rect.left < 0:
            self.rect.left = 0
        if self.rect.right > WIDTH:
            self.rect.right = WIDTH

# 平台类


class Platform(pygame.sprite.Sprite):
    def __init__(self, x, y):
        super().__init__()
        self.image = pygame.Surface((PLATFORM_WIDTH, PLATFORM_HEIGHT))
        self.image.fill(GREEN)
        self.rect = self.image.get_rect()
        self.rect.x = x
        self.rect.y = y

    def update(self):
        # 平台向下移动
        self.rect.y += PLATFORM_FALL_SPEED

        # 如果平台移出屏幕底部,将其重新放置到屏幕顶部
        if self.rect.top > HEIGHT:
            self.rect.y = -PLATFORM_HEIGHT
            self.rect.x = random.randint(0, WIDTH - PLATFORM_WIDTH)


# 初始化玩家
player = Player()

# 创建 100 个随机平台
platforms = pygame.sprite.Group()
for _ in range(PLATFORM_COUNT):
    x = random.randint(0, WIDTH - PLATFORM_WIDTH)
    y = random.randint(0, HEIGHT)
    platform = Platform(x, y)
    platforms.add(platform)

# 精灵组
all_sprites = pygame.sprite.Group()
all_sprites.add(player)
all_sprites.add(platforms)

# 游戏主循环
running = True
while running:
    screen.fill(WHITE)
    clock.tick(FPS)

    # 事件处理
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False

        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_LEFT:
                player.speed_x = -5
            if event.key == pygame.K_RIGHT:
                player.speed_x = 5

        if event.type == pygame.KEYUP:
            if event.key in (pygame.K_LEFT, pygame.K_RIGHT):
                player.speed_x = 0

    # 更新玩家和平台位置
    player.update()
    platforms.update()

    # 碰撞检测:玩家与平台
    if player.speed_y > 0:  # 只有下落时检测碰撞
        for platform in platforms:
            if player.rect.colliderect(platform.rect):
                player.rect.bottom = platform.rect.top
                player.speed_y = -10  # 跳跃反弹

    # 如果玩家掉出屏幕,游戏结束
    if player.rect.top > HEIGHT:
        print("游戏结束!")
        running = False

    # 绘制所有元素
    all_sprites.draw(screen)

    # 更新屏幕
    pygame.display.flip()

pygame.quit()
sys.exit()

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